Jewel (2024)

Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

Abyss jewels are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items. Cluster jewels can only be socketed in the outermost jewel sockets and adds a passive skill cluster to the passive tree.

There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Jewel (1)Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
Jewel (2)
.

There is a fourth base type, Jewel (3)Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Jewel (4), which non-unique versions cannot be found. See its page for more information.

Cluster jewels can be found in Delirium encounters. Cluster jewels can only be socketed in the jewel sockets located at the outerpost part of the passive skill tree. They add a passive skill cluster to the passive tree when socketed. They have modifiers that determine how many and what skills are in the cluster. Larger cluster jewels can have jewel sockets, which can support smaller cluster jewels or any other types of jewels.

Abyss jewels can be found as drops from an Abyss. They behave mostly like jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels have different modifiers it can roll from regular jewels.

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.

List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn WeightingBrutalSpecificWeaponDamage(14-16)% increased Damage with Maces or Sceptresdamage, attack, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500SinisterSpecificWeaponDamage(14-16)% increased Damage with Axesdamage, attack, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0ViciousSpecificWeaponDamage(14-16)% increased Damage with Swordsdamage, attack, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0FierceSpecificWeaponDamage(14-16)% increased Damage with Bowsdamage, attack, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500SavageSpecificWeaponDamage(14-16)% increased Damage with Clawsdamage, attack, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500LethalSpecificWeaponDamage(14-16)% increased Damage with Daggersdamage, attack, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500CruelSpecificWeaponDamage(14-16)% increased Damage with Wandsdamage, attack, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500JudgingSpecificWeaponDamage(14-16)% increased Damage with Stavesdamage, attack, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500Soldier'sMeleeTypeDamage(12-14)% increased Damage with One Handed Weaponsdamage, attack, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0Champion'sMeleeTypeDamage(12-14)% increased Damage with Two Handed Weaponsdamage, attack, two_handed_mod, melee_modbow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
default 0Gladiator'sMeleeTypeDamage(12-14)% increased Attack Damage while Dual Wieldingdamage, attack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 500
default 0Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster_damage, damage, caster, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 500
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_int 0
default 500Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster_damage, damage, caster, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster_damage, damage, caster, shield_modtwo_handed_mod 0
dual_wielding_mod 0
bow 0
staff 0
not_int 0
default 500TrappingDamageForm(14-16)% increased Trap Damagedamagenot_str 500
default 0SabotageDamageForm(14-16)% increased Mine Damagedamagenot_str 500
default 0LeadershipDamageFormMinions deal (14-16)% increased Damagedamage, minionnot_int 0
default 500FlamingFireDamagePercentage(14-16)% increased Fire Damageelemental_damage, damage, elemental, firenot_str 400
default 500ChillingColdDamagePercentage(14-16)% increased Cold Damageelemental_damage, damage, elemental, coldnot_dex 400
default 500HummingLightningDamagePercentage(14-16)% increased Lightning Damageelemental_damage, damage, elemental, lightningnot_int 400
default 500SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysical_damage, damage, physicaldefault 500ChaoticChaosDamage(9-13)% increased Chaos Damagedamage, chaosdefault 200BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Maces or Sceptresattack, speed, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speed, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speed, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speed, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speed, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speed, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speed, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speed, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speed, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
default 500ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 500
default 400WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 0
default 500Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speed, staff, specific_weapon, two_handed_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_int 0
default 500HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
default 0ArmingMineLaySpeed(6-8)% increased Mine Throwing Speedspeednot_str 250
default 0FlankingMeleeTypeDamage(12-14)% increased Attack Damage while holding a Shielddamage, attack, shield_mod, melee_modbow 0
wand 0
dual_wielding_mod 0
two_handed_mod 0
not_int 500
default 0PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillselemental, fire, caster, speednot_int 0
default 500Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speed, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillselemental, cold, caster, speednot_int 0
default 500ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillselemental, lightning, caster, speednot_int 0
default 500VividMaximumLifeIncreasePercent(5-7)% increased maximum Liferesource, lifenot_str 350
default 500EnlightenedMaximumManaIncreasePercent(8-10)% increased maximum Manaresource, mananot_str 500
default 250EnergeticManaRegeneration(12-15)% increased Mana Regeneration Rateresource, mananot_int 250
default 500ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shieldenergy_shield, defencesnot_int 0
default 500HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Liferesource, life, physical, attacknot_str 0
default 500ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaresource, mana, physical, attacknot_dex 0
default 500ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourarmour, defencesnot_str 0
default 500EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingevasion, defencesnot_dex 0
default 500HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, critical, one_handed_mod, melee_modwand 0
two_handed_mod 0
not_int 250
default 0SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, critical, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0TechnicalMeleeTypeCritChance(14-18)% increased Attack Critical Strike Chance while Dual Wieldingattack, critical, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillselemental, fire, criticalnot_str 200
default 250AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillselemental, cold, criticalnot_dex 200
default 250ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillselemental, lightning, criticalnot_int 200
default 250PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsdamage, attack, critical, melee_mod, one_handed_modwand 0
two_handed_mod 0
not_int 250
default 0RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsdamage, attack, critical, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingdamage, attack, critical, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillselemental_damage, damage, elemental, fire, criticalnot_str 200
default 250ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillselemental_damage, damage, elemental, cold, criticalnot_dex 200
default 250SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillselemental_damage, damage, elemental, lightning, criticalnot_int 200
default 250ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingblock, dual_wielding_modstaff 0
two_handed_mod 0
shield_mod 0
default 350ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shieldblock, shield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffblock, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingblock, dual_wielding_modtwo_handed_mod 0
shield_mod 0
default 350ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shieldblock, shield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffblock, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargeenergy_shield, defencesnot_int 0
default 500FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Rateenergy_shield, defencesnot_int 0
default 500Master'sMinionLifeMinions have (8-12)% increased maximum Liferesource, life, minionnot_int 0
default 350Shaman'sTotemDamage(12-16)% increased Totem Damagedamagenot_str 250
default 350CarvedIncreasedTotemLife(8-12)% increased Totem Liferesource, lifenot_str 250
default 350

List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn Weightingof CombatDamageForm(10-12)% increased Melee Damagedamage, attack, melee_modbow 0
wand 0
not_int 500
default 0of ArcheryDamageForm(10-12)% increased Projectile Damagedamagenot_dex 400
default 500of MysticismDamageForm(10-12)% increased Spell Damagecaster_damage, damage, casternot_int 0
default 500of WoundingDamageForm(8-10)% increased Damagedamagedefault 350of EntropyDegenerationDamage(10-12)% increased Damage over Timedamagedefault 500of BlastingAreaDamage(10-12)% increased Area Damagedamagedefault 500of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speedattack, speeddefault 500of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speedcaster, speednot_int 0
default 500of SoaringProjectileSpeed(6-8)% increased Projectile Speedspeednot_dex 300
default 500of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speedattack, caster, speeddefault 350of DexterityDexterity+(12-16) to Dexterityattributenot_dex 300
default 500of StrengthStrength+(12-16) to Strengthattributenot_str 300
default 500of IntelligenceIntelligence+(12-16) to Intelligenceattributenot_int 300
default 500of AthleticsStrengthDexterity+(8-10) to Strength and Dexterityattributenot_int 450
default 250of SpiritStrengthIntelligence+(8-10) to Strength and Intelligenceattributenot_dex 450
default 250of CunningDexterityIntelligence+(8-10) to Dexterity and Intelligenceattributenot_str 450
default 250of AdaptionAllAttributes+(6-8) to all Attributesattributedefault 300of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your Attacksresource, life, attacknot_str 0
default 500of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your Attacksresource, mana, attacknot_dex 0
default 500of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your Attacksenergy_shield, defences, attacknot_int 0
default 500of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy Ratingattacknot_dex 0
default 500of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
(6-10)% increased Global Critical Strike Chanceattack, criticalnot_dex 0
default 150of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chancecriticaldefault 250of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike Multiplierdamage, criticaldefault 250of WeightFormCritChance(10-14)% increased Melee Critical Strike Chanceattack, critical, melee_modbow 0
wand 0
not_int 250
default 0of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spellscaster, criticalnot_int 0
default 250of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skillselemental, criticaldefault 100of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplierdamage, attack, critical, melee_modbow 0
wand 0
not_int 250
default 0of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spellscaster_damage, damage, caster, criticalnot_int 0
default 250of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skillselemental_damage, damage, elemental, criticaldefault 100of the DragonFireResistance+(12-15)% to Fire Resistanceelemental, fire, resistancenot_str 300
default 500of the BeastColdResistance+(12-15)% to Cold Resistanceelemental, cold, resistancenot_dex 300
default 500of GroundingLightningResistance+(12-15)% to Lightning Resistanceelemental, lightning, resistancenot_int 300
default 500of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistanceselemental, fire, cold, resistancenot_int 450
default 250of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistanceselemental, fire, lightning, resistancenot_dex 450
default 250of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistanceselemental, cold, lightning, resistancenot_str 450
default 250of ResistanceAllResistances+(8-10)% to all Elemental Resistanceselemental, resistancedefault 300of OrderChaosResistance+(7-13)% to Chaos Resistancechaos, resistancedefault 100of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
default 400of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of Skillsresource, manadefault 500of RecoveryStunRecovery(10-14)% increased Stun and Block RecoveryN/Anot_str 200
default 400of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
(12-16)% increased Freeze Duration on Enemieselemental, cold, ailmentnot_dex 250
default 350of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
(12-16)% increased Shock Duration on Enemieselemental, lightning, ailmentnot_int 250
default 350of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
(6-8)% increased Ignite Duration on Enemieselemental, fire, ailmentnot_str 250
default 350of ResilienceMinionElementalResistancesMinions have +(11-15)% to all Elemental Resistanceselemental, resistance, minionnot_int 0
default 350of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistanceselemental, resistancenot_str 250
default 350of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
(6-8)% increased Poison Durationpoison, chaos, ailmentnot_dex 250
default 350of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Durationbleed, physical, attack, ailmentnot_str 250
default 350of VenomPoisonDamage(16-20)% increased Damage with Poisonpoison, damage, chaos, ailmentnot_dex 250
default 500of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleedingphysical_damage, bleed, damage, physical, attack, ailmentnot_str 250
default 500of CombustingBurnDamage(16-20)% increased Burning Damageelemental_damage, damage, elemental, fire, ailmentdefault 500of AtrophyDamageOverTimeMultiplier+(3-4)% to Chaos Damage over Time Multiplierdamage, chaosnot_str 300
default 0of GelidityDamageOverTimeMultiplier+(3-4)% to Cold Damage over Time Multiplierelemental_damage, damage, elemental, cold, has_caster_modnot_str 300
default 0of TrainingMinionAccuracyRating(22-26)% increased Minion Accuracy Ratingattack, minionnot_int 0
default 350of ZealousnessDamageOverTimeMultiplier+(3-4)% to Fire Damage over Time Multiplierelemental_damage, damage, elemental, firenot_dex 300
default 0of ExsanguinatingDamageOverTimeMultiplier+(3-4)% to Physical Damage over Time Multiplierphysical_damage, damage, physicalnot_int 300
default 0

List of corrupted modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupJewel (5)StatsSpawn WeightingV2CorruptedBloodImmunityCorruptedCorruptedBloodImmunity33Corrupted Blood cannot be inflicted on youjewel 1000
default 0V2HinderImmunityCorruptedYouCannotBeHindered40You cannot be Hinderedjewel 1000
default 0V2IncreasedAilmentEffectOnEnemiesCorruptedIncreasedAilmentEffectOnEnemies1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
default 0V2IncreasedAreaOfEffectCorruptedAreaOfEffect1(4-5)% increased Area of Effectjewel 1000
default 0V2IncreasedCriticalStrikeChanceCorrupted_CriticalStrikeChanceIncrease1(8-10)% increased Global Critical Strike Chancejewel 1000
default 0V2IncreasedDamageJewelCorrupted___IncreasedDamage1(4-5)% increased Damagejewel 1000
default 0V2MaimImmunityCorruptedAvoidMaimChance40You cannot be Maimedjewel 1000
default 0V2MinionDamageCorruptedMinionDamage1Minions deal (4-5)% increased Damagejewel 1000
default 0V2ReducedManaReservationCorruptedReducedManaReservationsCost11% reduced Mana Reservedjewel 1000
default 0V2SilenceImmunityJewelCorruptedPlayerCurseImmunity60You cannot be Cursed with Silencejewel 1000
default 0V2FirePenetrationJewelCorruptedFireResistancePenetration1Damage Penetrates 1% Fire Resistancejewel 1000
default 0V2ColdPenetrationJewelCorruptedColdResistancePenetration1Damage Penetrates 1% Cold Resistancejewel 1000
default 0V2LightningPenetrationJewelCorrupted__LightningResistancePenetration1Damage Penetrates 1% Lightning Resistancejewel 1000
default 0V2ElementalPenetrationJewelCorrupted_ElementalPenetration1Damage Penetrates 1% Elemental Resistancesjewel 1000
default 0V2ArmourPenetrationJewelCorruptedArmourPenetration1Overwhelm 2% Physical Damage Reductionjewel 1000
default 0
NameJewel (6)StatsSpawn WeightingJewelImplicitLifeRegeneration1Regenerate 0.1% of Life per secondjewel 1
default 0JewelImplicitEnergyShieldRechargeRate1(3-6)% increased Energy Shield Recharge Ratejewel 1
default 0JewelImplicitTotemPlacementSpeed1(4-6)% increased Totem Placement speedjewel 1
default 0JewelImplicitDamageTakenGainedAsMana11% of Damage taken gained as Mana over 4 seconds when Hitjewel 1
default 0JewelImplicitLifeLeechRate120% increased total Recovery per second from Life Leechjewel 1
default 0JewelImplicitManaLeechRate120% increased total Recovery per second from Mana Leechjewel 1
default 0JewelImplicitAuraAreaOfEffect1(3-6)% increased Area of Effect of Aura Skillsjewel 1
default 0JewelImplicitMinionLife___1Minions have (3-5)% increased maximum Lifejewel 1
default 0JewelImplicitMovementSpeed11% increased Movement Speedjewel 1
default 0JewelImplicitLightRadius1(3-6)% increased Light Radiusjewel 1
default 0JewelImplicitFlaskDuration11% increased Flask Effect Durationjewel 1
default 0JewelImplicitReducedChillEffect110% reduced Effect of Chill on youjewel 1
default 0JewelImplicitReducedFreezeDuration_110% reduced Freeze Duration on youjewel 1
default 0JewelImplicitReducedShockEffect110% reduced Effect of Shock on youjewel 1
default 0JewelImplicitReducedIgniteDuration_110% reduced Ignite Duration on youjewel 1
default 0JewelImplicitChanceToAvoidStun110% chance to Avoid being Stunnedjewel 1
default 0JewelImplicitChanceToAvoidChill110% chance to Avoid being Chilledjewel 1
default 0JewelImplicitChanceToAvoidFreeze110% chance to Avoid being Frozenjewel 1
default 0JewelImplicitChanceToAvoidShock110% chance to Avoid being Shockedjewel 1
default 0JewelImplicitChanceToAvoidIgnite110% chance to Avoid being Ignitedjewel 1
default 0JewelImplicitChanceToAvoidPoison110% chance to Avoid being Poisonedjewel 1
default 0JewelImplicitReducedElementalReflect110% reduced Reflected Elemental Damage takenjewel 1
default 0JewelImplicitReducedPhysicalReflect110% reduced Reflected Physical Damage takenjewel 1
default 0JewelImplicitFrenzyChargeDuration__110% increased Frenzy Charge Durationjewel 1
default 0JewelImplicitPowerChargeDuration110% increased Power Charge Durationjewel 1
default 0JewelImplicitEnduranceChargeDuration110% increased Endurance Charge Durationjewel 1
default 0
Jewel (2024)

FAQs

What does my Jewel mean in love? ›

If you describe something or someone as a jewel, you mean that they are better, more beautiful, or more special than other similar things or than other people.

How many children does Jewel have? ›

Jewel is a proud mother to her son, Kase. The “You Were Meant For Me” singer welcomed her only child in July 2011 with her then-husband Ty Murray. Though the two split three years later, they maintain an amicable co-parenting relationship.

Why does Jewel have a Southern accent? ›

Jewel said she tried to throw off the judges by employing an exaggerated Southern accent in her clue packages. “You have to find a way of being really sincere and only throw them off in ways that are not as important,” she said. “So for me an accent felt really doable. And I've also played June Carter Cash in a movie.

Who is Jewel's biological mother? ›

Kilcher was born May 23, 1974, in Payson, Utah, the second child of Atz Kilcher and Nedra Kilcher (née Carroll). At the time of her birth, her parents had been living in Utah with her elder brother, Shane; her father was attending Brigham Young University. She is a cousin of actress Q'orianka Kilcher.

What jewel means love? ›

Ruby:In antiquity, rubies were a wedding stone because they symbolize love and passion.

What is the full meaning of jewel? ›

: a precious stone : gem. 2. : an ornament of precious metal often set with stones or decorated with enamel and worn as an accessory of dress. 3. : one that is highly esteemed.

How old was Jewel when she had a baby? ›

Gave birth to her 1st child at age 37, a son Kase Townes Murray on July 11, 2011 in Texas, weighing in at 7 lbs. 6 oz. Child's father is her now ex- husband, Ty Murray.

Who has Jewel dated? ›

Jewel's Dating History: Sean Penn, Ty Murray, Kevin Costner and More. Jewel has captured the hearts of many stars over the years. The singer famously dated Sean Penn and Chris Douglas at the height of her career in the 90s. However, Jewel thought she found The One when she settled down with Ty Murray.

What is Jewel's net worth? ›

About the American singer and her net worth. Jewel is an American singer-songwriter, guitarist, actress, and poet with a net worth of $14 million.

Does Jewel know French? ›

And not knowing French and not being able to have a teleprompter was hard. So I actually spoke the French onto a track that I had in my in-ears. I had a track speaking the French, and then I would hear it and be able to sing it in time. It was very strange to do.

Why is Jewel broke? ›

I woke up and realized she embezzled all of my money, over $100 million," Jewel said. "Thirty-four years old, realize I'm $3 million in debt, realize my mom stole it, realize everything I thought my mom was, isn't what she was, very difficult psychological thing to come to terms with," Jewel continued.

Are the Kilchers Mormon? ›

While some think the Jewel Kilcher story begins on the day she was born (May 23, 1974), it's helpful to look back to her grandparents, all four of whom were devout Mormons with a wide variety of creative interests.

Is Jewel indigenous? ›

Although in her folk-pop-country singing career, Jewel has been known by her first name alone, most Alaskans probably know that she came from Alaska and is a third-generation member of the Swiss-immigrant Kilcher family that homesteaded in Homer and still largely resides there.

What does a jewel symbolize? ›

Jewellery symbolises currency, fashion, wealth and opulence, social status, self-expression, wealth security, religion, attracting happiness and prosperity, rites of passage, functional elements, heirlooms, relationships, and protection.

What does jewel mean spiritually? ›

jewels--"Jewels of silver, and jewels of gold" (Exod. 12:35) represent wisdom and love in the external sense, which are to be asked for or demanded by the Children of Israel. This means that we are to affirm that all wisdom and all love, even in their most external manifestations, are spiritual.

What does my precious jewel mean? ›

1 beloved; dear; cherished. 2 very costly or valuable. 3 held in high esteem, esp. in moral or spiritual matters.

What jewelry means love? ›

A heart is the most recognizable symbol of love. Be it a small gemstone heart pendant or a large diamond heart necklace, the meaning is obvious. Why give a bouquet that will last a few days, when you can give a bouquet to last a lifetime?

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